So often it turns out that good games in the Universe Warhammer 40,000 are very rare. Not even like that: among these games there is no masterpiece or truly revolutionary. Do not build this statement in the axiom. Rather in the rule. And as you know, each rule has an exception.

Good day, Stopgame. I write for you my modest review of the recent summer release Eisenhorn: Xenos

This game was released in the second week of the last month of summer – August 10 of this year. Not jerked, not fortunate, and contrary to everything that could stop the release. Fortunately, or unfortunately, but the keen eye of an experienced gamer or wahofag could fall on the game in the Gabe uncle shop a month before the release.

The game promised us an exciting adventure in the person of the veteran of the Holy Inquisition of the Empire of Humanity Gregor Eisenhorn, according to Dan Abbnett’s book of the same name. And honestly, I can tell you that it was this point that forced most players to immediately add the game to the list of the desired and wait for the release, reading Litania to God to the emperor. I did the same.

When making a small lyrical digression, I hasten to inform that this book in three parts (Xenos, according to which the game is made, Maleus and hereticus) is not only one of the best representatives of its genre and a winner of many literary awards, but also one of the best extensions of the Warhammer 40,000 universe behind the talented writer. This book is recommended to all lovers of this world, along with the canonical, a saga about the heresy of Horus (which is literally the Bible of Vakhofag). And she is the best that can attract new people who are not familiar with either games or with a series. I recommend familiarization.

But for me personally, it was not the time to admit to the fanatical madness of the expectation of the exit of the game, because – read the first paragraph. We have been playing and waiting for the game in the Warhammer universe for the second ten years, and have long been used to the fact that any of these games is the risk for the player to be disappointed in the universe (both ours and literary), developer, publisher and game.

If I began to go into details why this attitude to myself does not deserve games on Warhammer 40,000, this would result in another post. Therefore, we will briefly summarize: the individual parts of the Dawn of War series, yes Spacehulk, which is intended for fans of the board game, really.

Therefore, the first thing that catches your eye is the publisher and developer of the game. This time, this time was the Pixel Hero Games, known to us by such titles as … like … hmmm … and at that moment I had a seed of doubt, and I started a private investigation. It did not go long and broke off the fact that this team was absolute nounships on the Gamdev field and from releases they had one toy, and that mobile.

iTunes.Apple.COM/US/App/Spiral-Episode-1/ID600968752?MT = 8
There is a small, inaccessible video for this game, rather demonstrating that the team really knows how to cake and knows how to use Unreal Engine. Voice and voice acting gives the trailer a type of advertising for washing dishes that is spinning in the United States.

Well, as you guessed, the game is an action of RPG, limited by the possibility of mobile phones. It is also divided into episodes, but for some reason it did not expand beyond the first. Since November 2013. The first call, as they say.

Well, having closed the matter, it remains only to wait and hope that hack workers do not work there, and they simply cannot work out the game with such wonderful material. Let’s figure it out.

“There is only a war in the dark world of a distant future."
In these words you are met by every book on Warhammer 40,000. This is a kind of symbol, and the coat of arms and the cry of the universe. When you see these words, be prepared for a gloomy setting, overcoming in the name of the emperor, collecting skulls for the god of skulls, cleansing heretics and a monumental scale … in total!

Here we will figure out whether the game managed to convey the spirit and atmosphere of the Varhamer that was expected from him. The best screenshots made by a professional photographer and artist (from the word “bad”) will help us with this.

Already the first mission and it seems to be good. Hefty Akville on the burial ground of an empty, cold world.

But the view from the inside. Cryogenic cameras for more than twelve thousand people.

And the game does not forget that it is Warhammer. The hefty Gothic fleets of the Imperium are preparing for the siege of a whole planet.

It would seem that you can breathe calmly. The game is not AAA project, but he tries to keep the bar with a limited budget. However, in general, you may no longer look for such "fascinating" species. All the most beautiful I have already photographed for you.
The vast majority of local beauties mask the empty shell of the very famous Gothic Varhamer. And it looks terribly ridiculous, as if you played hide and seek with a small child hiding behind the door. It is visible, but you can’t fall. We must endure.

The majestic mansion of the Family Glum has become a victim of copy -paste of its own architecture.

The ship of the incredibly rich space merchant Tobius Maxill, famous for its aesthetics, met a designer, which only two colors are familiar-green and dark green.

Warehouses with boxes and endless corridors with https://nongamstopcasinosites.co.uk/review/love-casino/ an incomprehensible and empty design. 50% game space. Be prepared.

“The emperor does not need all this pomp and idleness."
Small paragraph about the game design.
In my opinion, the developers were best able to convey Dark The atmosphere of this game. It’s dark here in the darkest place in the Negro. Sometimes it’s dark to such an absurdity that you pass by the right door or entrance to ventilation, run along and across the entire level and only then it becomes noticeable.

Find ventilation, ladies and gentlemen:

Gregor, as it were, tells us: you see Gopher exit? – No. – And he is.

And also boxes. Sometimes it seems to me that the developers had a separate fetish on them. There are drawers here everywhere: in warehouses, in burial grounds, in the corridors of the mansions of the rich and even, the holy emperor, on the planet of xenos.

Gregor shits that the boxes can be useful. No one doubted. I really began to worry that I would not see them on someone else’s planet.

Sometimes, of course, the developers wake up inspiration, and they have a brilliant thought – to cross the boxes and Dark atmosphere!

How, it seems to you, I found this secret passage by boxes? Drum fraction

I found a switch in the dark corner behind the boxes! It took half an hour.

I will not be empty about the graphic component game. The game was made both under computers and to tablets. The result is predictable – on large screens it is something at the level of 2006 – 2007, both in terms of pictures and effects. But for mobile phones, it is quite worthy.

"The gameplay flowed slowly from the opening wound"
I already wrote above that the game was made according to the novel of the same name by Dan Abbnett. This work is filled with events a little more than completely: Eisenhorn, due to the specifics of his work, should be able to track heretics, gain a team, conduct private, and not so, investigations, find intergalactic assholes and conduct a preventive conversation with them on “how bad it is to go against the emperor”. This usually ends fatally, one of the parties to the conflict. Oh yes, even Eisenhorn – Psiker. If anyone does not know – the local analogue of Dr. Xavier of the X -Men, only many can become this. So our main character both effactively take up weapons and practically uses his brains.

It would seem – that’s where to walk around! Judging by the set of existing skills, it is possible to copy the gameplay of Batman (including investigations) or make a game in the spirit of Telltale Games, but with a more linear plot, or make a detective with interactive inserts, or ecshen, and a lot of things. But well, the Pixel Hero Games team had only the action-RPG, which means that not to hit the mud in the mud, we can do what we can do.

I can’t answer this question unequivocally. The game has everything – a fight, pumping, steels, miniigra and even puzzles. And they work! But they are implemented so unicellly that you look at them, as if they had a Down syndrome – they are, they work, but they are so primitive that they can only regret.
The fighting works, but it has only two blows and dodging.

And also pumping with the choice of various weapons. The fundamental difference is only in the strength and speed of the attack. Well, animation of finishing

Come on one at a time!

There is also a scale like Pipboy, when you slow down and make several guaranteed shots/shots. She’s as it were, well, okay. Honestly, if not, I did not notice.

Gregor also has eagle vision. To justify its presence, the developers even had to make one puzzle where it cannot be solved without him. Oh yes, in the picture you can observe a local stealth. The guards do not notice me even if you do not sneak.

The inquisitor applies his psiker abilities, which are so picturesquely described in the book in the form of an uncomplicated game, where you need to get into the ring in time.

And that’s all. Not very, not dense. The pumping is exclusively routine, but in favor of the developers I can note that there is no artificial delay in the narrative. No need to grind anything. The game is calmly played on its own. You can not even the most top weapon. And in general it is built so that during the first passage, the maximum can be filled on the haylevel of one weapon. And run with him on New Game+ (God forbid).
All the secrets that are in the game are chest chests. There is nothing valuable here at all except the currency.

Oh yes, they also give you an apex with which you can explore the world. This is done like this:

Like an interesting garbage to learn more about her and the world around him.

Enjoy detailed information. Now you have a topic for talking with Vakhofanate.
And there are hundreds! Just have time to replenish the code 🙂

“But after all, something should drag!"
Must. But does not drag. Here we will talk about the narrative. Here it, not like in any game, is transmitted in two ways:
1.) Eisenhorn’s orders, quoting lines from the book.
2.) Various katsets.
And if everything is not just in order with the first, but it is simply perfect, then with the second serious problems.

I have already said that the narrative on behalf of the Inquisitor is simply gorgeous – a great actor is selected, with a well -decided voice. He would have to write an audiobook, and not spoil his name with this game. But the second point cannot be realized with that disgusting, rubber animation, the selection of actors for all other heroes who are in the game and the book.

And now, as it would, from a design point of view, everything is fine. The images of heroes are almost perfectly consistent with the book. If you read, you will easily find out:

Even xenos were perfectly implemented. Let me remind you that in the book they were described as … ahem … complex, asymmetric creatures.

Yes – yes, the same Saruti!

Here, for example, is an unrealistic mob. We will still have such hundreds. However, specifically this one is not the last character in the book. Why was he too lazy to make a dressing model?.

Lady Biquin – the second book of the book after the protagonist. Not only the inappropriate face and forms, but for some reason, then in the game there is only twice. And forever hysteria. Although in the book – calm as flint.

But, damn it, they have no animation from the word "absolutely". Eisenhorn can only with eyebrow make a gloomy face

Although he was burned in general, and in theory he cannot reproduce a single emotion in theory

It is difficult to describe the whole catastrophe of what is happening in screenshots.

The famous scene of Eisenchorn torture turns into the rape of your feeling of perception of the beautiful. For five minutes, the villains are monotonously saying, and the animators pull them for rare threads, so that they only wave their hands. Believe me, it looks very unbearable.

A rare frame. Eisenchorn in the outfit of the infantryman in disgust looks at the facial animation of the heroes. Although it should not.

This poor animal was paralyzed by absolutely everything. Sometimes it just flies in the air and growls in the womb. Call wwf

In general, any attempts to impose on us an interest in what is happening among the developers are only genuine disgust. There was nothing new for me in the Katsets, but I remembered how I read each page of the book with rapture, and with what disappointment I look at this Circus of freaks. Only Eisenhorn brings a little pleasure, but it just drowns in the sea of ​​hack.

“Canon Lee?"
Yes, probably for fans the main issue will be – whether everything corresponds to the book? And I will say confidently – yes. There are some shortcomings and logical holes, but in general the plot goes in the same way as in the book. There are fights in the game, which were not in the book, small locations that were not in the book (I’m sure they were made simply to increase the passage). Well, characters, due to the lack of facial animation, wretched voice actors and simple hacks of developers lose their entire personality. If the game is played by a person who is not familiar with the original, then he will not understand why there are extra people.
Because the game conveys the feeling that there is a superhero – the Inquisitor Gregor Eisenhorn, and his stupid, hysterical, and useless team of assistants. Even somehow insulting.

*****
Honestly, the question remains closed – why was this game needed? It is absolutely clear its appearance on tablets – there the game occupies its niche and, probably, quite good. But the port on the computer is a mystery. Although I must admit that the port is very high quality, and there are no glitches or bugs, the game goes exactly and without flights. And this means that the team of developers still have the remains of conscience. In general, I am not offended for the time spent on it, and the time that I spent on this review, but is really insulting for the failure of such a chic idea in the Warhammer 40000 universe. Another.
And what is more important – the game with its ending hints to continue. Let’s look at the public resonance of the developers – whether they will put on their own, or all the same will be corrected and the next time they will not fail.

In the meantime, we quickly go through:
Pros: Great voice acting the protagonist. At the time to write an audiobook.
Cons: The scarcity of gameplay, unconvincing secondary heroes and cinematographic scenes, terrible animation, old graphone and disgusting level of levels.

Thank you for reading the review. I was with you Bugaguy. Play only good games 🙂

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